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Realistic Rendering in Marmoset

Tutorial / 02 May 2024

Hey All,
Since my Webley Revolver Artwork gained some reach I wanted to make this Blog post breaking down the Rendering Process.
I've tried my best in putting out some Crucial Choices and Planning that I made during the whole process. I hope this helps!!!

GarageFarm has given a detailed explanation on ACES Color Profile, Check it out HERE!!!


Check out Marmoset's Video on Ray Traycing HERE!!!

I hope this Blog taught someone, something! Keep Rocking!!!


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Webley Revolver MK VI

Work In Progress / 06 March 2024

WIP of my next project, I'm working on to overall tighten my skills and workflow of making a real world weapon/prop.

I'm also exploring the workflow from CAD to Zbrush and baking in Marmoset with multiple texture sets.
I used MOI3D to do my FBX export for Low Poly optimization since Fusion's export was unusable, or maybe I was doing it wrong but in the end MOI3D did it for me.

Learning to understand the polish workflow in Zbrush, in how to apply different polish values in a single mesh/part.
Learned a lot of other workflows in Zbrush through this project. Will probably do a test bake and add more wood detailing if needed for the final renders.

Also pretty excited to start texturing this asset. Will be back in a couple of weeks with the finished renders.





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