WIP of my next project, I'm working on to overall tighten my skills and workflow of making a real world weapon/prop.
I'm also exploring the workflow from CAD to Zbrush and baking in Marmoset with multiple texture sets.
I used MOI3D to do my FBX export for Low Poly optimization since Fusion's export was unusable, or maybe I was doing it wrong but in the end MOI3D did it for me.
Learning to understand the polish workflow in Zbrush, in how to apply different polish values in a single mesh/part.
Learned a lot of other workflows in Zbrush through this project. Will probably do a test bake and add more wood detailing if needed for the final renders.
Also pretty excited to start texturing this asset. Will be back in a couple of weeks with the finished renders.



